3D Polygonal Mesh Surfaces

Contents

  • Basic concepts

    • Polygonal meshes: vertices, edges and faces.

    • Topology and geometry

    • STL format for surface files

  • Shading

    • surface shading: diffuse and specular reflection

  • Use of Slicer to read and render polygonal surfaces

  • Use of vtk to program reading, creation and visualization of surfaces

Slides

Lab

References

  • Link where to find examples of ascii stl files (stlfiles)