Basic concepts
Polygonal meshes: vertices, edges and faces.
Topology and geometry
STL format for surface files
Shading
surface shading: diffuse and specular reflection
Use of Slicer to read and render polygonal surfaces
Use of vtk to program reading, creation and visualization of surfaces
slides-S6
slides-S10
See Lab work 2
Link where to find examples of ascii stl files (stlfiles)